Main Entry: re·al·i·ty Main Entry: sculp·tor Main Entry: re·al·i·ty sculp·tors It's a Design Science project I have in mind, which is slowly working
its way out into the real world. It all started many years ago on
Thursday, December 30th, 1993. I had some sort of idea or flash of
insight which caused me to write the words "Reality Sculptors" down
on a piece of
paper. I liked the name, and thought it had a nice ring to it.
Sometime shortly thereafter, I put that piece of paper aside and
completely forgot about it. :-)
A few months after that, I re-found the paper, and rediscovered the
idea. That idea being this:
Reality is malleable.
By this I mean that things are not fixed. "Reality", that thing that
surrounds us and that many people think of as a solid, permanent thing, is
really more like a river, flowing around and through everything we see. It
is shapable, it is able to be molded, and it is able to be sculpted.
Take, for example, this website. In the beginning, it was a passing
idea that flitted through my mind.
Two words: "Reality Sculptors". That was all.
And from that tiny seed of an idea, it has grown into a tangible
entity. A domain carved out of cyberspace.
On a larger scale, look at Los Angeles, or Mexico City, or Tokyo. Each
of these is a construct. It has been formed by the efforts of millions of
people, shaping reality into a form completely different than that which
was there even a few decades or centuries ago.
That, in essence, is my thesis. That we have the ability to shape the
reality around us. It opens up a whole new world of possibilities, once you
realize that EVERYTHING is changeable, given time, focus, and energy.
(The Wiki is also where World
Future Society members who saw the write-up in the Fall 2002 issue of
"Futures Research Quarterly"
probably want to start.)
Or, you might want to try The Design Science
Community Wiki, an interactive portal into the world of Design Science.
It provides a growing collection of articles, projects, people, and links
involved in helping to bring about a "Design Science Revolution" in the
effort to make the world work a little bit better every day. As with the
other Wiki sections, you may add to the pages and help build the online
community. Please do!
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Pronunciation: rE-'a-l&-tE
Function: noun
Inflected Form(s): plural -ties
Date: 1550
1 : the quality or state of being real
2 a (1) : a real event, entity, or state of affairs
Webster Definition for "sculptor":
Pronunciation: 'sk&lp-t&r
Function: noun
Etymology: Latin, from sculpere
Date: 1634
: an artist who makes sculptures
My Definition for "Reality Sculptors":
Pronunciation: rE-'a-l&-tE 'sk&lp-t&rz
Function: proper noun
Etymology: English phrase, from above
Date: 1993, coined by Patrick G. Salsbury
: A group of people working to shape real things and events in artful
and creative ways.
What is Reality Sculptors, exactly?
So, just what sort of "sculpting" are we
talking about, here?
Looking for info on autonomous houses? Check here.
The Reality Sculptors
Wiki is where you can find the online version of The Whole Future
Catalog and a bunch of other cool things.
Check out The Reality
Sculptors Faq-O-Matic for answers to various Frequently Asked Questions
about The Project.
We're also an active member of the
project
If you wish to join our SETI@Home group, go here.
This site is running an Apache server.
Patrick G. Salsbury
(The following are some links to a robo-translator provided by The Translation Experts. They've got the most advanced
translation engine I've seen (goes between 27 different languages, last I checked), but as
with any translation software, there are bound to be gaps and things that don't make sense. My
hope is that some of the basic meaning can be conveyed to those who speak other languages.)
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